wTVision Studio CG ON-AIR GRAPHICS AND VIDEO CONTROLLER

A powerful integrated solution that allows broadcasters to manage and control on-air graphics and videos, from one single interface, on any kind of live studio show. Implement graphics templates and populate the data fields through manual input or through data feeds. This software can integrate information from multiple data feeds and automatically populate the graphics templates available with the information required.

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Description

Production Control Room

Perfect Fit for Newscasts

This software has everything you need to produce your newscasts with no failures. Thanks to its integration with newsroom control systems, journalists can search for media and graphics available on the server, preview, edit, and sequence them the way they wish to build the newscast rundown before it goes on air. Studio CG also integrates with AP ENPS, Avid iNEWS, Avid MediaCentral and others.

 

Production Control Room

Over 100 plugins

Studio CG connects with multiple plugins so it can be ready for any challenge presented by your channel. Our software has a “scriptable layer” that allows us to custumize it according to all client needs. Receive data from voting systems, control video walls output, playout the same information in multiple formats or control external peripherals like clocks, buzzers, and lights.Do everything you wish, including working from a non-linear editing station (like Adobe Premiere), thanks to our NLE Studio Editor – it allows users to get access to the graphics library and apply them onto video clips.

 

Production Control Room

Interact with viewers through Social Media

Integrate Studio CG with social media content curation tools and interact with your viewers at home, creating a whole new experience. Create interactive experiences (like conversations, polls, quizzes, and competitions), receive the most relevant data on the software and transform it into impactful on-air graphics to display in real-time.

 

Why Choose Us?

Key Features

Integration with all the major graphic engines in the market (including our R³ Space Engine)

Intuitive data entry forms for manual input

Data Feeds integration for automatic graphics input

Advanced intelligent scenes system to avoid graphics overlaying

Integration with several newsroom systems

Integration with MAM systems

Integration with all the major video servers in the market (including wTVision Media Playout Server)

Multiple videos output management

Controls external peripherals such as clocks, buzzers, lights and also works with GPI

Integrates information from different voting systems

Receives text and call-in votes and manages this data in real time

Supplies real-time lights, scoring, and videowall feedback based on the contestants’ responses in real-time

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Quick Comparison

SettingswTVision Studio CG ON-AIR GRAPHICS AND VIDEO CONTROLLER removeROSS Piero - Sports Analysis Tool removeROSS Lucid Studio - Virtual Studio System removewTVision R³ Space Engine & Designer REAL-TIME 3D RENDER ENGINE removewTVision SportStats Suite COMPLETE SPORTS DATA SOFTWARE removeROSS Voyager - Virtual Studio System remove
NamewTVision Studio CG ON-AIR GRAPHICS AND VIDEO CONTROLLER removeROSS Piero - Sports Analysis Tool removeROSS Lucid Studio - Virtual Studio System removewTVision R³ Space Engine & Designer REAL-TIME 3D RENDER ENGINE removewTVision SportStats Suite COMPLETE SPORTS DATA SOFTWARE removeROSS Voyager - Virtual Studio System remove
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DescriptionA powerful integrated solution that allows broadcasters to manage and control on-air graphics and videos, from one single interface, on any kind of live studio show. Implement graphics templates and populate the data fields through manual input or through data feeds. This software can integrate information from multiple data feeds and automatically populate the graphics templates available with the information required.Award-Winning Sports Analysis ToolComplete Control in Virtual SpaceA flexible real-time 3D render engine that seamlessly integrates with the rest of wTVision’s technology, covering the main software necessities of any major TV channel.A powerful suite of applications prepared to collect detailed sports statistics, integrate third-party data, and generate state-of-the-art broadcast graphics. From basic sports data to highly detailed statistics, this suite of applications allows you to collect all information needed regarding players, teams, and sports competitions. The software transforms the data gathered (in real-time and competitions history) into on-air graphics and can also suggest the graphic you should display.Unreal-Based Render Platform
Content
Production Control Room
Perfect Fit for Newscasts
This software has everything you need to produce your newscasts with no failures. Thanks to its integration with newsroom control systems, journalists can search for media and graphics available on the server, preview, edit, and sequence them the way they wish to build the newscast rundown before it goes on air. Studio CG also integrates with AP ENPS, Avid iNEWS, Avid MediaCentral and others.
 
Production Control Room
Over 100 plugins
Studio CG connects with multiple plugins so it can be ready for any challenge presented by your channel. Our software has a "scriptable layer" that allows us to custumize it according to all client needs. Receive data from voting systems, control video walls output, playout the same information in multiple formats or control external peripherals like clocks, buzzers, and lights.Do everything you wish, including working from a non-linear editing station (like Adobe Premiere), thanks to our NLE Studio Editor - it allows users to get access to the graphics library and apply them onto video clips.
 
Production Control Room
Interact with viewers through Social Media
Integrate Studio CG with social media content curation tools and interact with your viewers at home, creating a whole new experience. Create interactive experiences (like conversations, polls, quizzes, and competitions), receive the most relevant data on the software and transform it into impactful on-air graphics to display in real-time.
 
Why Choose Us?
Key Features
Integration with all the major graphic engines in the market (including our R³ Space Engine)
Intuitive data entry forms for manual input
Data Feeds integration for automatic graphics input
Advanced intelligent scenes system to avoid graphics overlaying
Integration with several newsroom systems
Integration with MAM systems
Integration with all the major video servers in the market (including wTVision Media Playout Server)
Multiple videos output management
Controls external peripherals such as clocks, buzzers, lights and also works with GPI
Integrates information from different voting systems
Receives text and call-in votes and manages this data in real time
Supplies real-time lights, scoring, and videowall feedback based on the contestants' responses in real-time

Make Sports Even More Engaging

Imagine if you had an international team of engineers behind you, in charge of taking the world’s state-of-the-art graphic tools and applying them to the specific sport you work on. That’s exactly what PIERO is.

By using image recognition and encoded camera heads to overlay informational and educational graphics on sports content, PIERO empowers you to bring new angles and possibilities to the game, both on the screen and in the studio.
 

Over 20 Sports Covered

PIERO can apply industry-leading graphics to more than 20 of the world’s major sports. The system combines video-based effects with 3D replays and advanced virtual graphics. The comprehensive palette of effects delivers high-impact technical analysis along with eye candy and increased sponsorship opportunities. These effects can be customised and pre-set for magazine shows and live productions.
 

State-Of-The Art Analysis

The wide range of effects offered by PIERO includes: 3D tied to field telestration, data visualization (events and tracking), replays in 3D stadium or 3D tactical board, fly between cameras, team line-up, speed and distance, moveable and removable players, virtual run, auto tracking spotlight, and many more.
 

Cost Effective

Simple installation and real-time workflows make PIERO cost-effective and easy to integrate with existing workflows. Users can apply graphical effects on highlight clips and live SDI feeds. Additionally, PIERO’s ethernet-based touch mode is a game changer for remote production. From a technical and editorial point of view, PIERO strives to deliver systems that provide high efficiency in all scenarios.
 

Augmented Reality

PIERO’s Augmented Reality effects use encoded camera head tracking to visualize game data on the studio floor for immediate analysis of tactics, incidents, and play. The Virtual Presenter is included with the PIERO Broadcast solution and offers an innovative way to talk space and player decision. The intuitive user interface and optimised workflow ensure the graphics are ready to use in seconds. Additionally, virtual advertisements and sponsorships are possible with all PIERO solutions.
 

Custom Branding & Graphics

With over fifteen years of experience in sports graphics, the PIERO team has crafted an unrivalled palette of effects that help analyze play patterns and team tactics. The team works closely with clients to develop new styles and customize existing effects. The PIERO team is used to tailor the solution to high-end brand identity and graphical charts since its beginning at BBC Sport. The team continuously works to add new effect renderers and slicker textures for improved graphics.
 

Intuitive & Interactive

PIERO’s touchscreen interface provides a simple and interactive way to add graphics to a video clip. The intuitive and fully customisable user interface can adapt to any use case, from on-air television debates to locker and hotel room pro team tactical update. As the system is portable and easily extended thanks to its simple TCP/IP connection, it’s a great choice for remote production. PIERO has been designed to allow producers and analysts to make changes up until the last minute and still make it to air!

Living Live Community!

The platform offers a place for live production professionals to come together to share their experiences, solve problems, find answers to questions and discuss best practices.

Features

 

Data Visualization

PIERO works with Event and Tracking data suppliers for many sports to visualize data on the pitch. These data-driven graphics provide rich insights into the patterns of play by teams and individual players. PIERO’s data module creates graphics such as shot spray charts, passes between players, heatmap, automated tracks for all players, and more. The data is easily filtered by date, game, and player.

Touch & IPad

PIERO’s touch mode provides an interactive way of using the system’s graphics during live presentations and on camera. Presenters and Head Coaches can customize the touchscreen or iPad user interface to fit their specific style and needs. The interface can adapt to large and small screens, two or more presenters, and tech savvy users and beginners alike. The PIERO touch mode supports multiple devices simultaneously over TCP/IP and is a fantastic add-on for remote productions.

3D Replay

PIERO’s virtual stadium and 3D tactical board allows broadcasters and pro teams to create 3D replays that show plays from new angles. Users can track players and access a quick bird’s eye view to reveal spaces. Using the 3D players effect, users are able to see the referee’s point of view or simply show a possible team line-up with alternative options. The PIERO 3D mode blends seamlessly between real footage and the 3D virtual world. This allows presenters to annotate in 3D from the high tactical cam and have the effects show up on the real footage.

Go Beyond the Lens

In a world where technology has transformed the possibilities of what your studio can be, Lucid Studio is a highly flexible control platform built around an intuitive graphical interface for Augmented Reality, Virtual Studio or XR Virtual LED Studio environments. Lucid provides seamless integration with tracking systems and real-time 3D rendering engines such as XPression and Voyager.
Lucid Studio grants operators flexibility, customizability and accessibility with virtual-set camera calibration, scene manipulation, media replacement, event triggering, MOS newsroom integration, animation control, robotic camera movement control and much more.
 

Customizable Interface

Highly flexible and customizable UI allows the users to modify the GUI based on the production stage. Saving and recalling layouts reduces reaction time, streamlines the production, and significantly increases the speed of operation.
 

Extensive Integration

Lucid Studio supports most tracking system, tracking protocols, and camera mounts in the industry. Don’t make compromises; work with the right tracking solution for your production.
 

Production Control

Lucid was designed to optimize live production operations and increase operator efficiency. Real-time reaction to changing production circumstances and needs was never easier or faster.
 

Improved Workflow

Lucid offers remote control to automate production workflows for efficient operations. Combine complex virtual moves and camera moves into a single button event, and provide control over animation sequences, as well as full synchronization with material changes.
 

Streamlined Calibration

Turn calibration into an easy and fast process by using Lucid’s toolset. Regardless of the tracking system, or combination of systems, Lucid Studio provides all the necessary tools for perfect calibration.
 

Efficiency of Operation

Lucid shortens downtime between shows by loading different scenes and projects with a single click of a button. Lucid also integrates seamlessly with MOS based newsroom control systems for streamlined and effortless news production pipelines.
Unreal® is a trademark or registered trademark of Epic Games, Inc. in the United States of America and elsewhere

Features

 

Workflow And Connectivity

Lucid supports seamless integration with MOS based newsroom systems. By using the Lucid Events as templates, journalists can easily select an event, populate it, and add it to their stories. Lucid can then be used in conjunction with Overdrive automation for a fully automated production.

New Mos Plugin

Lucid Studio now support HTML5 based MOS plugin, allowing your journalists to connect to their NRCS from everywhere. As long as you have network connection and a browser, you are covered.

Drag & Drop Menu System

Arrange the interface to fit your needs. Whatever panel you need to work with, just drag it from the left side menu and drop it on the desired slot.

Multiple Instances

You need two Event panels? Three Sequencers? Five Position panels? Not a problem. Add as many instances as you need.

Edit & Save Layouts

Use Edit Layout mode to customize your layout, move panels around and scale them to fit your needs. Then, save the panel and create your own library of layouts per show, per stage of production, or any other desire.

Panasonic AW-UE 150 Integration

Lucid Studio works seamlessly with the Panasonic AW-UE150 PTZ camera. Select the camera from Lucid mounts list, select the right lens curve, and you are ready to produce content. From Lucid’s native interface, you can even open Panasonic’s web interface to control multiple cameras, and see a preview of each camera.
Graphics & Video
Designer Tool
Easy and intuitive tool to create any kind of 2D or 3D on-air graphics for TV broadcasts, including augmented reality or virtual sets. Create design elements, import pre-existing elements or include external sources as elements like live video or webpages.
 
Graphics & Video
Render Engine
Receive triggers from render engine controllers to playout all kinds of 2D and 3D broadcast graphics. Fill & Key outputs. Able to integrate with Unreal Engine to create more realistic virtual graphics. Can playout graphics in UHD HDR.
 
Why Choose Us
Key Features
2D and 3D graphics
Fill & key output
3rd-party model import
Live video input
Supports any computer architecture with Directx® 11
Web page/browser as texture
Keyframe animation editor
Touch sensitive primitives and objects
2D & 3D DVE
Supports 8-bit and 16-bit Bits Per Channel (BPC)
Sports
Gather and/or Integrate Data
SportStats CG can gather highly detailed data of your match or sports competition. If you already have a sports data provider, we can integrate that information into our system to transform it into powerful broadcast graphics.You also have the option to do both things. It means, you can integrate data from your official data provider and use SportStats CG to register the more instant data you need to display in real-time (yellow and red cards, goals, extra time, among others).
 
Sports
Transform data in powerful graphics
Whatever your data provider is, SportStats CG transforms the statistics gathered into powerful broadcast graphics. You can include only 2D graphics with time, score, team formation, kicks, among others. Or you can take your sports broadcast to another level and display augmented reality graphics with the pitch area where a player or a team spent most of the time.
 
Sports
Get Reports
Having statistics for analysis after the match is a required need for most sports competitions.SportStats CG organizes all data gathered in intuitive reports for coaches, teams, and federations. Get insights from each game, player, team, or an overview of all competition.
 
Sports
Single Operator Edition
For competitions that don't need highly detailed data, we have Single Operator Edition.This version of SportStats CG allows you to gather the most relevant data from a sports match like goals, time, shots, yellow and red cards, among others. At the same time, you are able to playout broadcast graphics with data gathered from the same interface. The software automatically suggests graphic templates to display at each time, according to statistics registered.
 
Why Choose Us
Key Features
Real-time intelligent statistics based on collected events
Intuitive and effective operation
Integrate with tracking systems for a more detailed data
Manages and edits game clock
Detailed game movie
Controls all the major graphics engines in the market (including wTVision’s R³ Space Engine)
Automatic broadcast graphics suggestions based on statistics gathered
High customizable team tactics
Display on-air graphics in multiple formats

Make Anything Happen Anywhere

Put your reporter at the top of a mountain. Put your anchor in the middle of a football field. Add giant robots to your news set. Showcase a keynote by building a virtual set for your CEO. By harnessing the world’s most powerful and realistic renderer for broadcast and live events, Voyager gives you the power to create stunning virtual environments using Augmented Reality, Virtual Studio and XR Virtual LED workflows without Unreal Engine expertise.

Voyager supports customization, flexibility, and scalability in terms of the number of cameras and graphics engines through the integration with Lucid Studio. Let your imagination run free.
 

Cutting-Edge Technology

Voyager uses the Unreal gaming engine by Epic games, the leading gaming engine in the industry with thousands of developers worldwide.
 

Photorealistic Graphics Capabilities

The Unreal4 gaming engine utilizes advanced graphics features like particles, dynamic texture, real-time reflections and shadows, skeleton animation, and cloth animation. As a result of its extensive graphics feature set, designers can achieve realistic looks with greater accuracy and ease than ever before.
 

Ease of Operation

Voyager uses the Lucid Studio control platform as its operator friendly front end and doesn’t require the operator to be an experienced Unreal4 user or designer.
 

Flexible Workflow

With Lucid Studio and Lucid Track, any combination of tracking devices, protocols, camera mounts, and engines is achievable within the same environment.
 

Workflow and Connectivity

Through Lucid Studio, Voyager supports external data connectivity, seamless integration with MOS based newsroom systems and enables triggering from studio automation systems.
 

Real-Time Reastiveness

Voyager enables real time control over scene elements, in PIE mode, without the need to package the project to go on-air.
Unreal® is a trademark or registered trademark of Epic Games, Inc. in the United States of America and elsewhere
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