ROSS Voyager – Virtual Studio System

Unreal-Based Render Platform

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Description

Make Anything Happen Anywhere

Put your reporter at the top of a mountain. Put your anchor in the middle of a football field. Add giant robots to your news set. Showcase a keynote by building a virtual set for your CEO. By harnessing the world’s most powerful and realistic renderer for broadcast and live events, Voyager gives you the power to create stunning virtual environments using Augmented Reality, Virtual Studio and XR Virtual LED workflows without Unreal Engine expertise.

Voyager supports customization, flexibility, and scalability in terms of the number of cameras and graphics engines through the integration with Lucid Studio. Let your imagination run free.

 

Cutting-Edge Technology

Voyager uses the Unreal gaming engine by Epic games, the leading gaming engine in the industry with thousands of developers worldwide.

 

Photorealistic Graphics Capabilities

The Unreal4 gaming engine utilizes advanced graphics features like particles, dynamic texture, real-time reflections and shadows, skeleton animation, and cloth animation. As a result of its extensive graphics feature set, designers can achieve realistic looks with greater accuracy and ease than ever before.

 

Ease of Operation

Voyager uses the Lucid Studio control platform as its operator friendly front end and doesn’t require the operator to be an experienced Unreal4 user or designer.

 

Flexible Workflow

With Lucid Studio and Lucid Track, any combination of tracking devices, protocols, camera mounts, and engines is achievable within the same environment.

 

Workflow and Connectivity

Through Lucid Studio, Voyager supports external data connectivity, seamless integration with MOS based newsroom systems and enables triggering from studio automation systems.

 

Real-Time Reastiveness

Voyager enables real time control over scene elements, in PIE mode, without the need to package the project to go on-air.

Unreal® is a trademark or registered trademark of Epic Games, Inc. in the United States of America and elsewhere

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Voyager hardware is designed to guaranty the highest level of resilience and stability using the best available components.
HARDWARE
Mainboard ASUS WS X299 SAGE/10G
CPU Intel® CoreTM i7-9800x Processor 16.5MB Cache, LGA2066
Memory 32 GB DDR4
GPU NVIDIA RTX 2080 Ti, 11G-P4-2280-KR, 11GB GDDR6
Output Board Matrox DSXLE4/8/100F I/O CardMatrox X.mio3 12G SDI I/O Card
RAID Controller LSI® MegaRAID® SAS 9361-8i
Storage Media 3 x 1TB SSD RAID 5
System Drives 2 x 256GB SSD RAID 1 (Mirrored)
Media Drive 1.8TB
Network Dual RJ-45, 10 Gigabit Ethernet Ports
Power Supply 960 W EPS 12V Hot-swappable 1+1 redundant power supply
Serial Port 1 RS-232 Serial Port/Serial GPI
GPI Unlimited RossTalkTM Smart GPI over TCP/IP through UX
Genlock Black Burst, Tri-Level Sync, Lock to Input Source or Free-Running
O/S Windows® 10 Professional, 64-bit
 
DIMENSIONS
Height 6.9 in (17.6 cm)
Width 16.9 in (43 cm)
Depth 23.3 in (59.2 cm)
 
WEIGHT
Net Weight 57 lbs (25.9 kg)
Net Weight With Rails 62 lbs (28.1 kg)
Gross Weight When Shipped 83 lbs (37.6 kg)
 
VIDEO FORMATS
720p 50Hz | 720p 59.94Hz | 720p 60Hz
1080p 25Hz |1080p 29.97Hz | 1080p 30Hz | 1080p 50Hz
1080p 59.94Hz | 1080p 60Hz
1080i 50Hz | 1080i 59.94Hz | 1080i 60Hz
UHD 50Hz | UHD 59.94Hz | UHD 60Hz (For 12G card only)
 
CLIP FILE FORMATS
AVI h.264
MPEG Mpeg-4
WMV WMV
 
USB CONNECTIONS
Intel® X299 chipset 6 x USB 3.1 Gen 1 ports (4 at back panel, 2 at mid-board)
ASMedia® USB 3.1 Gen 2 controller 2 x USB 3.1 Gen 2 ports (2 at back panel) Type-A + USB Type-CTM
ASMedia® USB 3.1 Gen 2 controller 1 x USB 3.1 Gen 2 port (1 at mid-board)
 
INCLUDED ACCESSORIES
Rackmount Kit Slide rails, handles, and mounting hardware
Keyboard Standard USB PC Keyboard
Mouse USB mouse
Security Key USB license key pre-installed internally
Software Microsoft® Windows® 10 Pro, 64-bit O/SVoyager software package and media
Warranty 12 Month System Warranty (parts, labor and software updates)5 Years on Hard Disk Drives

Quick Comparison

SettingsROSS Voyager - Virtual Studio System removewTVision Studio CG ON-AIR GRAPHICS AND VIDEO CONTROLLER removewTVision R³ Space Engine & Designer REAL-TIME 3D RENDER ENGINE removewTVision Elections CG ELECTORAL DATA MANAGEMENT removewTVision SportStats Suite COMPLETE SPORTS DATA SOFTWARE removeROSS Lucid Studio - Virtual Studio System remove
NameROSS Voyager - Virtual Studio System removewTVision Studio CG ON-AIR GRAPHICS AND VIDEO CONTROLLER removewTVision R³ Space Engine & Designer REAL-TIME 3D RENDER ENGINE removewTVision Elections CG ELECTORAL DATA MANAGEMENT removewTVision SportStats Suite COMPLETE SPORTS DATA SOFTWARE removeROSS Lucid Studio - Virtual Studio System remove
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DescriptionUnreal-Based Render PlatformA powerful integrated solution that allows broadcasters to manage and control on-air graphics and videos, from one single interface, on any kind of live studio show. Implement graphics templates and populate the data fields through manual input or through data feeds. This software can integrate information from multiple data feeds and automatically populate the graphics templates available with the information required.A flexible real-time 3D render engine that seamlessly integrates with the rest of wTVision’s technology, covering the main software necessities of any major TV channel.The ideal solution to generate broadcast graphics, in real time, during electoral events. The software obtains updated electoral data from official authorities, managing it in real-time and transforming it into different broadcast graphics formats, reports, commentators, and online apps. Thanks to this way of managing electoral data, it is possible to do data comparisons to provide a better understanding for the audience.A powerful suite of applications prepared to collect detailed sports statistics, integrate third-party data, and generate state-of-the-art broadcast graphics. From basic sports data to highly detailed statistics, this suite of applications allows you to collect all information needed regarding players, teams, and sports competitions. The software transforms the data gathered (in real-time and competitions history) into on-air graphics and can also suggest the graphic you should display.Complete Control in Virtual Space
Content

Make Anything Happen Anywhere

Put your reporter at the top of a mountain. Put your anchor in the middle of a football field. Add giant robots to your news set. Showcase a keynote by building a virtual set for your CEO. By harnessing the world’s most powerful and realistic renderer for broadcast and live events, Voyager gives you the power to create stunning virtual environments using Augmented Reality, Virtual Studio and XR Virtual LED workflows without Unreal Engine expertise.

Voyager supports customization, flexibility, and scalability in terms of the number of cameras and graphics engines through the integration with Lucid Studio. Let your imagination run free.
 

Cutting-Edge Technology

Voyager uses the Unreal gaming engine by Epic games, the leading gaming engine in the industry with thousands of developers worldwide.
 

Photorealistic Graphics Capabilities

The Unreal4 gaming engine utilizes advanced graphics features like particles, dynamic texture, real-time reflections and shadows, skeleton animation, and cloth animation. As a result of its extensive graphics feature set, designers can achieve realistic looks with greater accuracy and ease than ever before.
 

Ease of Operation

Voyager uses the Lucid Studio control platform as its operator friendly front end and doesn’t require the operator to be an experienced Unreal4 user or designer.
 

Flexible Workflow

With Lucid Studio and Lucid Track, any combination of tracking devices, protocols, camera mounts, and engines is achievable within the same environment.
 

Workflow and Connectivity

Through Lucid Studio, Voyager supports external data connectivity, seamless integration with MOS based newsroom systems and enables triggering from studio automation systems.
 

Real-Time Reastiveness

Voyager enables real time control over scene elements, in PIE mode, without the need to package the project to go on-air.
Unreal® is a trademark or registered trademark of Epic Games, Inc. in the United States of America and elsewhere
Production Control Room
Perfect Fit for Newscasts
This software has everything you need to produce your newscasts with no failures. Thanks to its integration with newsroom control systems, journalists can search for media and graphics available on the server, preview, edit, and sequence them the way they wish to build the newscast rundown before it goes on air. Studio CG also integrates with AP ENPS, Avid iNEWS, Avid MediaCentral and others.
 
Production Control Room
Over 100 plugins
Studio CG connects with multiple plugins so it can be ready for any challenge presented by your channel. Our software has a "scriptable layer" that allows us to custumize it according to all client needs. Receive data from voting systems, control video walls output, playout the same information in multiple formats or control external peripherals like clocks, buzzers, and lights.Do everything you wish, including working from a non-linear editing station (like Adobe Premiere), thanks to our NLE Studio Editor - it allows users to get access to the graphics library and apply them onto video clips.
 
Production Control Room
Interact with viewers through Social Media
Integrate Studio CG with social media content curation tools and interact with your viewers at home, creating a whole new experience. Create interactive experiences (like conversations, polls, quizzes, and competitions), receive the most relevant data on the software and transform it into impactful on-air graphics to display in real-time.
 
Why Choose Us?
Key Features
Integration with all the major graphic engines in the market (including our R³ Space Engine)
Intuitive data entry forms for manual input
Data Feeds integration for automatic graphics input
Advanced intelligent scenes system to avoid graphics overlaying
Integration with several newsroom systems
Integration with MAM systems
Integration with all the major video servers in the market (including wTVision Media Playout Server)
Multiple videos output management
Controls external peripherals such as clocks, buzzers, lights and also works with GPI
Integrates information from different voting systems
Receives text and call-in votes and manages this data in real time
Supplies real-time lights, scoring, and videowall feedback based on the contestants' responses in real-time
Graphics & Video
Designer Tool
Easy and intuitive tool to create any kind of 2D or 3D on-air graphics for TV broadcasts, including augmented reality or virtual sets. Create design elements, import pre-existing elements or include external sources as elements like live video or webpages.
 
Graphics & Video
Render Engine
Receive triggers from render engine controllers to playout all kinds of 2D and 3D broadcast graphics. Fill & Key outputs. Able to integrate with Unreal Engine to create more realistic virtual graphics. Can playout graphics in UHD HDR.
 
Why Choose Us
Key Features
2D and 3D graphics
Fill & key output
3rd-party model import
Live video input
Supports any computer architecture with Directx® 11
Web page/browser as texture
Keyframe animation editor
Touch sensitive primitives and objects
2D & 3D DVE
Supports 8-bit and 16-bit Bits Per Channel (BPC)
Elections
All kinds of elections coverage
Local, general or presidential elections and local referendums; Elections CG is ready to cover any kind of election night. Provide the official data provider and we can take care of everything from there: graphics design and implementation, software customization and installation, and operation services during elections night to guarantee works perfectly and every graphic is displayed at the right time.
 
Why Choose Us
Key Features
Data import from multiple sources simultaneously, for redundancy, such as FTP accounts, web services and official websites
Front-end for manual data insertion
Real-time broadcast graphics in different formats (e.g. tickers, maps, charts, augmented reality)
Integration with the major graphics engine on the market (including our R³ Space Engine)
Adaptable to any language
Integration with third-party technologies, contributing to more dynamic and appealing broadcasts
Integration with mobile devices and touch screens to control graphics and data displayed
Websites and web applications automatic data update
Sports
Gather and/or Integrate Data
SportStats CG can gather highly detailed data of your match or sports competition. If you already have a sports data provider, we can integrate that information into our system to transform it into powerful broadcast graphics.You also have the option to do both things. It means, you can integrate data from your official data provider and use SportStats CG to register the more instant data you need to display in real-time (yellow and red cards, goals, extra time, among others).
 
Sports
Transform data in powerful graphics
Whatever your data provider is, SportStats CG transforms the statistics gathered into powerful broadcast graphics. You can include only 2D graphics with time, score, team formation, kicks, among others. Or you can take your sports broadcast to another level and display augmented reality graphics with the pitch area where a player or a team spent most of the time.
 
Sports
Get Reports
Having statistics for analysis after the match is a required need for most sports competitions.SportStats CG organizes all data gathered in intuitive reports for coaches, teams, and federations. Get insights from each game, player, team, or an overview of all competition.
 
Sports
Single Operator Edition
For competitions that don't need highly detailed data, we have Single Operator Edition.This version of SportStats CG allows you to gather the most relevant data from a sports match like goals, time, shots, yellow and red cards, among others. At the same time, you are able to playout broadcast graphics with data gathered from the same interface. The software automatically suggests graphic templates to display at each time, according to statistics registered.
 
Why Choose Us
Key Features
Real-time intelligent statistics based on collected events
Intuitive and effective operation
Integrate with tracking systems for a more detailed data
Manages and edits game clock
Detailed game movie
Controls all the major graphics engines in the market (including wTVision’s R³ Space Engine)
Automatic broadcast graphics suggestions based on statistics gathered
High customizable team tactics
Display on-air graphics in multiple formats

Go Beyond the Lens

In a world where technology has transformed the possibilities of what your studio can be, Lucid Studio is a highly flexible control platform built around an intuitive graphical interface for Augmented Reality, Virtual Studio or XR Virtual LED Studio environments. Lucid provides seamless integration with tracking systems and real-time 3D rendering engines such as XPression and Voyager.
Lucid Studio grants operators flexibility, customizability and accessibility with virtual-set camera calibration, scene manipulation, media replacement, event triggering, MOS newsroom integration, animation control, robotic camera movement control and much more.
 

Customizable Interface

Highly flexible and customizable UI allows the users to modify the GUI based on the production stage. Saving and recalling layouts reduces reaction time, streamlines the production, and significantly increases the speed of operation.
 

Extensive Integration

Lucid Studio supports most tracking system, tracking protocols, and camera mounts in the industry. Don’t make compromises; work with the right tracking solution for your production.
 

Production Control

Lucid was designed to optimize live production operations and increase operator efficiency. Real-time reaction to changing production circumstances and needs was never easier or faster.
 

Improved Workflow

Lucid offers remote control to automate production workflows for efficient operations. Combine complex virtual moves and camera moves into a single button event, and provide control over animation sequences, as well as full synchronization with material changes.
 

Streamlined Calibration

Turn calibration into an easy and fast process by using Lucid’s toolset. Regardless of the tracking system, or combination of systems, Lucid Studio provides all the necessary tools for perfect calibration.
 

Efficiency of Operation

Lucid shortens downtime between shows by loading different scenes and projects with a single click of a button. Lucid also integrates seamlessly with MOS based newsroom control systems for streamlined and effortless news production pipelines.
Unreal® is a trademark or registered trademark of Epic Games, Inc. in the United States of America and elsewhere

Features

 

Workflow And Connectivity

Lucid supports seamless integration with MOS based newsroom systems. By using the Lucid Events as templates, journalists can easily select an event, populate it, and add it to their stories. Lucid can then be used in conjunction with Overdrive automation for a fully automated production.

New Mos Plugin

Lucid Studio now support HTML5 based MOS plugin, allowing your journalists to connect to their NRCS from everywhere. As long as you have network connection and a browser, you are covered.

Drag & Drop Menu System

Arrange the interface to fit your needs. Whatever panel you need to work with, just drag it from the left side menu and drop it on the desired slot.

Multiple Instances

You need two Event panels? Three Sequencers? Five Position panels? Not a problem. Add as many instances as you need.

Edit & Save Layouts

Use Edit Layout mode to customize your layout, move panels around and scale them to fit your needs. Then, save the panel and create your own library of layouts per show, per stage of production, or any other desire.

Panasonic AW-UE 150 Integration

Lucid Studio works seamlessly with the Panasonic AW-UE150 PTZ camera. Select the camera from Lucid mounts list, select the right lens curve, and you are ready to produce content. From Lucid’s native interface, you can even open Panasonic’s web interface to control multiple cameras, and see a preview of each camera.
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